Lesson 6: The Spirit of the Game & Self-Officiation
Duration of Days: 1
Lesson Objective
Students will resolve three on-field fouls/infractions independently using the "Contest/No Contest" system.
Can a sport remain competitive without a third-party referee?
SOTG, Foul, Pick, Infraction, Perspective.
4.12.2 Selects and participates in physical activities that meet the need for social interaction.
DOK 2: Explain the process of a "called foul" from the moment of contact to the restart of play.
DOK 3: Critique a video clip of a disputed play and justify a resolution based on the official rules.
Ultimate is more than just a hobby; it is one of the few self-officiated competitive sports in the world, governed by the Spirit of the Game (SOTG). In the real world, this translates to conflict resolution, personal accountability, and mutual respect under pressure. Furthermore, the aerobic demands and spatial navigation required in Ultimate mirror the physiological and cognitive skills needed in soccer, basketball, and professional collaborative environments.
Ultimate Games are difficult because the Frisbee is hard to throw and catch.
Use a variety of different sized Frisbees.
Vary the distance between students throwing and catching.
Students will reflect in a journal entry on a time they had to admit a foul they committed.
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Discs: 15–20 Regulation 175g Discs (e.g., Discraft Ultra-Star).
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Field Markers: 20+ Tall cones for end zones and drill boundaries.
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Apparel: Reversible pinnies (or light/dark shirts).
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Tech: Tablet/Camera for video analysis of throwing mechanics.