Lesson 5: Zone Defense
Duration of Days: 1
Lesson Objective
Students will execute a 3-person "Cup" defense to trap the disc on the sideline.
How does communication change when you are guarding a "space" rather than a "person"?
The Cup, Mid-Mid, Deep-Deep, Wing, Trapping.
4.12.2 Selects and participates in physical activities that meet the need for social interaction.
DOK 2: Summarize the roles of the three players in the Cup.
DOK 3: Predict how a "Swing" pass can break a zone defense and what the Cup must do to recover.
Ultimate is more than just a hobby; it is one of the few self-officiated competitive sports in the world, governed by the Spirit of the Game (SOTG). In the real world, this translates to conflict resolution, personal accountability, and mutual respect under pressure. Furthermore, the aerobic demands and spatial navigation required in Ultimate mirror the physiological and cognitive skills needed in soccer, basketball, and professional collaborative environments.
Ultimate Games are difficult because the Frisbee is hard to throw and catch.
Use a variety of different sized Frisbees.
Vary the distance between students throwing and catching.
Students will identify and explain the weak points of a 3-3-1 zone defense
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Discs: 15–20 Regulation 175g Discs (e.g., Discraft Ultra-Star).
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Field Markers: 20+ Tall cones for end zones and drill boundaries.
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Apparel: Reversible pinnies (or light/dark shirts).
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Tech: Tablet/Camera for video analysis of throwing mechanics.