Lesson Objective

Students will execute break-mark throws (High Release and Low Release) with 80% accuracy while being contested by a stationary mark.

How do you manipulate the flight path of the disc to bypass a defender?

Pivot, Break-mark, High Release, IO (Inside-Out), OI (Outside-In).

1.12.1 Demonstrates activity-specific movement skills in a variety of lifetime sports and activities.

DOK 2: Explain how changing the angle of the disc at release affects its flight path against the wind.

DOK 3: Create a strategy for a thrower to "break the mark" when the defender is over-committing to the force side.

Ultimate is more than just a hobby; it is one of the few self-officiated competitive sports in the world, governed by the Spirit of the Game (SOTG). In the real world, this translates to conflict resolution, personal accountability, and mutual respect under pressure. Furthermore, the aerobic demands and spatial navigation required in Ultimate mirror the physiological and cognitive skills needed in soccer, basketball, and professional collaborative environments.

Ultimate Games are difficult because the Frisbee is hard to throw and catch.

Use a variety of different sized Frisbees.
Vary the distance between students throwing and catching.

Students will assess a peer using an evaluation checklist focused on pivot foot stability and release height.

  • Discs: 15–20 Regulation 175g Discs (e.g., Discraft Ultra-Star).

  • Field Markers: 20+ Tall cones for end zones and drill boundaries.

  • Apparel: Reversible pinnies (or light/dark shirts).

  • Tech: Tablet/Camera for video analysis of throwing mechanics.