Lesson 4: Swept Away Challenge
Duration of Days: 4
Lesson Objective
Students will execute a competitive strategy using their VEX Clawbots to maximize point scoring in the "Swept Away" field layout through effective driving and mechanical reliability.
1. Which game pieces provide the highest "Points-Per-Second" (PPS)?
2. How does defensive play (blocking) compare to offensive play (scoring) in a 2-minute match?
3. What mechanical failure points were revealed under the stress of competition?
Cycle Time, Buffer Zone, Alliance, Scrimmage, Defensive Strategy, High-Goal, Pivot (Strategic).
NGSS MS-ETS1-4: Develop a model to generate data for iterative testing and modification.
ISTE 1.7.c: Students contribute constructively to project teams, assuming various roles to work effectively toward a common goal.
Description: A round-robin or bracket-style tournament where pairs compete to move the most objects over the partition in 2-minute heats.
Purpose: To apply engineering principles under time constraints and analyze the performance of their "Self-Design" modifications.
DOK Level: 4 (Extended Thinking / Synthesis)
In this course, we recognize that students enter the lab with varying levels of technical experience. Our differentiation strategy employs a 'Scaffolded Autonomy' approach. We provide structured, step-by-step guidance for foundational concepts while offering open-ended, 'Design Challenge' extensions for advanced learners. By utilizing peer-mentorship models, diverse instructional media (visual, tactile, and digital), and flexible project pathways, we ensure every student can move from consumer to creator at their own pace.
The Post-Game Analysis: Students must submit a "Match Log" that includes their total score, a list of what went wrong mechanically, and a sketch of one specific design change they would make for a "Rematch."